
Well, subversion has provided a cool little diagram of my continuing efforts. I now have a screen where you can buy units that are tied to your army type and got around to figuring out outer joins in MySQL so you can view units which don't currently have items equipped.
My current approach is just to get the functionality in there and focus on making it more robust/prettier at a later stage. So far it's been going pretty well and I'm knocking items off my list at a pretty consistent rate.
Now I have it so a player can register themselves, buy a unit (though of course there's no limit on this yet but it's fine for testing purposes), then move their army around a strategic map. All these need expanding and prettifying but the underlying data is all there and it's time to look into the real meat of the game. The combat, the war, the krieg engine.
This is going to take the form of an entirely object orientated php program that can be executed both on the command line (For later cron-script integration) and from the kriegsland website front end.
Awwwwwww yeah.
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