Taking a break from the technical side I'd like to write a bit into some of the underlying concepts of Kriegsland. First I'll work through the four army types available, the first of which is infantry.
These are the aspects I hope to capture in the game engine.
Numbers - This will be the biggest advantage Infantry units have. They will all number ten to a squad so compared to a similarly equipped special operations unit they will have twice the firepower and take twice as much in return to take down.
The downside to this will be their vulnerability to area effect weapons but sometimes you just can't beat having more guns on your side.
Field Adaptability - I'd like to see the infantry type armies being adaptable to make up for their lack of tactical mobility. They will be hunted by vehicles and special ops armed specifically for their destruction so they had better be equipped to deal with them to some degree.
Firepower - Infantry can be equipped with heavier weapons, killing their mobility but allowing them to take on enemies at severe odds and win. I'd like to see mobile anti-tank guns and heavy machine guns make an appearance, though I am sure ammo will be scarce.
Infantry will be the superior defenders of Kriegsland, perfect for holding an area with heavier weapons. Their natural enemy will be artillery armies, able to take them out from range with high yield explosives. Special operations and Armor armies will have to be careful, assaulting infantry is always dangerous and even when on the offensive suitably equipped infantry can end ones journey in the Kriegsland all too prematurely.
Two unit concepts I have come up with for this unit type are as follows.
Scavengers
Scavengers are freshly hired soldiers with little to no battle experience. As such they are extremely poorly equipped, often entering battle with improvised weapons. However, their desperation to acquire new weapons and armour proves a huge asset as they will risk life and limb to get their hands on a decent piece of technology. If the technology is too good it may not be possible to part them from it however.
Scavengers have very low stats but whenever they are used in battle there is a chance that they will return with a piece of low grade technology. There is also a slight chance they will acquire a high grade technology but this will be tied to them permanently and they will no longer acquire any more technology.
Equites
Not all weapons were successfully destroyed by human society. Some family heirlooms were hidden away by rich families. Additionally, the new rich of human society have the means to acquire some equipment and training before entering the kriegsland, often by dubious means.
Equites have decent starting stats and come equipped with a basic grade technology. There is a chance that they will receive a “package from mummy.” Which will contain a random low grade technology.
This is the kind of thing I'd love an art team for. If you'd be interested of having a go at drawing these guys I'd love to see it! Otherwise it's time for me to brush up on my Photoshop.
Next time, Special Ops.
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