Monday, February 15, 2010

The Plan as it Stands

The plan as it stands is this. I'll create a generic "Krieg Engine", this will essentially take the form of a java based sub system which will eventually be thrown into a nice reusable jar. The idea occurred to me that I could use the same combat engine in my Zombie game, this would provide lots of great testing and also speed up the development of that game a lot. So more thought will definitely be going into that. If I can create a nice game engine based on slick and a nice combat engine from Kriegsland it would be two major modules that would make future game development a lot faster and a lot more fun.

The krieg engine itself will be a highly detailed combat engine. The idea is essentially something like Heroes of Might and Magic 3 but instead of just applying an aggregated damage amount individual units will be matched off and will each have unique weapons. Detailed output will be generated from every encounter allowing it to be formatted into a nice message for a web based user or even to be visualised in a game like Creeping dead. Well, that's the long term plan anyway.

I've been through so many failed projects now, I really feel like I am learning a thing or two. It really is not straight forward to achieve even the smallest things in a project. I'm certainly not a bedroom coder, at least not yet, though I now grasp the immense dedication and self control that such people have. What really drives me is the constant stream of ideas I have, it would seem such a shame to let them all go without doing something about it.

Well, once more if you feel like you could contribute to the project please contact me. Otherwise thanks for reading and click my links!

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